Friday, June 22, 2012


A Blog About Fractal Art




Fractal Paintings of Tralfamadore
On November 21, 2011 by Tim
~Click on images to view full-size and on original site~

Brummbaer with his Fractal Tralfamadore images

The intersection of Brummbaer (he doesn’t use a first name) and fractal art is something worth taking a second, and more careful look at.  Brummbaer brings with him several decades of graphical and artistic experience and his “Tralfamadore” series of images are worth studying as well as appreciating for their fractal-ness.  There’s something to be learned from Brummbaer’s fractal artworks.

The Artist:

Brummbaer is a German-American digital artist who has done work as an art director, designer, graphic artist, and 3-D modeler. His fine art and underground magazine Germania brought him recognition in Europe during the 1960s, and he orchestrated light shows for musicians such as Frank Zappa and Tangerine Dream. In 1985 the International Synergy Institute in Los Angeles invited Brummbaer to be their artist in residence, and work on their Fairlight CVI computer. Brummbaer began focusing on computer graphics. He created several short computer-generated animations and has done visual effects for a number of popular films. Brummbaer was one of the primary computer animators responsible for the special effects in the Tristar motion picture Johnny Mnemonic. Brummbaer also created innovative openers for SIGGRAPH’s “Electronic Theater,” and has long been a pioneer in the world of digital animation, where he has been noted for his signature hallucinogenic style.

(from: https://sites.google.com/site/brummbaerontralfamadore/10—about-the-artist)

The Fractal “Paintings”:

The paintings are based on fractal designs, calculated on a computer using commercial and some offbeat programs. After the creation by the fractal generators, the design is either moved into a 3D program like 3D Max and further treated, or taken into photoshop, where you tweak the color and composites. After several testprints, a high resolution version is painted in the computer with the help of a Wacom-tablet. Finally the image is professionally printed on canvas or paper guarantied to last a hundred years. Once the canvas is stretched, it is ready to be painted on. Layers of oil, acrylics and varnish give me the ability to create a vibrant painting, using some techniques of the old masters. This goes on until the painting is finished. Every painting is a single, unique piece — nevertheless, once a painting is finalized, it is possible to do prints in any size on any permissible material.

(from: https://sites.google.com/site/brummbaerontralfamadore/home )

Brummbaer’s use of “post-processing” makes the most ardent fractal post-processor look like a purist.  And yet the images still retain their fractal-ness and only seem to have been enhanced and refined.  Don’t fear Photoshop.

Here’s a good example:

A Crack in the World by Brummbaer

He’s added the sky, which is not uncommon in 3D fractals, but he’s also added the birds, something which is much rarer but still not unheard of.   And then there’s the ladder reaching up to the little “wormhole” as Brummbaer calls them.  But the biggest difference in this sort of image by Brummbaer is the fact that it’s a series and they all fit into the setting of a story.  There’s a narrative context.

The Story:

Once upon a time on Tralfamadore

there were creatures who weren’t anything like machines. They weren’t dependable. They weren’t efficient. They weren’t predictable. They weren’t durable. And these poor creatures were obsessed by the idea that everything that existed had to have a purpose, and that some purposes were higher than others.

These creatures spent most of their time trying to find out what their purpose was. And every time they found out what seemed to be a purpose of themselves, the purpose seemed so low that the creatures were filled with disgust and shame.

And, rather than serve such a low purpose, the creatures would make a machine to serve it. This left the creatures free to serve higher purposes. But whenever they found a higher purpose, the purpose still wasn’t high enough.

So machines were made to serve higher purposes, too.

And the machines did everything so expertly that they were finally given the job of finding out what the higher purpose of the creatures could be.

The machines reported in all honesty that the creatures couldn’t really be said to have any purpose at all.

The creatures thereupon began slaying each other, because they hated purposeless things above all else.

And they discovered that they weren’t even very good at slaying. So they turned that job over to the machines, too. And the machines finished up the job in less time than it takes to say, “Tralfamadore.”

from Kurt Vonnegut, jr’s “The Sirens of Titan”

(from: https://sites.google.com/site/brummbaerontralfamadore/home )

Brummbaer adds his own bit to the storyline to draw his images into the context of Tralfamadore and set the stage for their entry:

So our cat “Missy” came back from Joshua Tree and claimed she saw an interstellar “earth lander” descending on the desert… under hypnosis she revealed the extents of her adventure, including detailed descriptions and measurements of the spacecraft, which we reconstructed, rendered and painted here for your enjoyment. Of course we could not stop here yet, and eventually built the spacecraft ourselves, constructing it exactly according to Missy’s hypnotic revelations. We understood that fractals in the real world suggest wormholes — the bridges between galaxies. Once you find – or create — a fractal design in the physical world, you have to find the smaller iterations of the pattern — and there, where the universe bunches up and folds into itself, you will find a wormhole to another space or planet. Since we built our machine, we hardly are home on the weekends…

(from: https://sites.google.com/site/brummbaerontralfamadore/home )

By the menu in the upper left corner of the Brummbaer’s Tralfamadore homepage you visit his galleries separated into various categories of Tralfamadore imagery:

Gallery menu

Here’s one from Gallery 02: Tralfamadorean Views and Landmarks:

Palace of Information by Brummbaer

Note the simple addition of the sign “PALACE OF INFORMATION” to the side of the “building”.  This immediately establishes a realistic context of building/cityscape to the fractal imagery.  With the exception of the reddish sky background, everything is just a fractal image, albeit one that has been exported and rendered in a 3D program.

This one shows Brummbaer’s transformative use of fractal imagery the best:

Follow Your Heart by Brummbaer

Who hasn’t seen this sort of quaternion or hypernion/3D toffee chew image before?  But the hand drawn additions: rider; pole; heart; whip; flags; sunset and moon; completely change the context and message of the fractal.  And it’s not just because he “drew” on it.  He obviously carefully chose this one and thought it over in his head about what he could do with it before even starting to add  those things.  Lastly, the title acts like a caption and frames the whole work with an idea that is the theme of the image.

Complex and subtle stuff, but Brummbaer, as you can see from the biographical note I quoted above, is a professional graphic artist and comes to fractals by a much different route than most of us have.  I think that’s why his work here is so different.  He’s taken similar kinds of imagery and done very different kinds of things with it.  Sure, there’s others who have drawn on fractals or even strung a few images together for a diptych or triptych, but Brummbaer’s Tralfamadore collection is much more refined and polished than anything of its kind I’ve seen in fractaland.

Which is not to say that no one else can do it as well as Brummbaer can.  In fact I’ve reviewed this little project of his precisely because I thought it might suggest other creative tangents that others might consider going off on after seeing such a rewarding example.  I’ve often thought fractals are better used in supporting roles than playing the starring role themselves.  I think that’s the lesson to be gained from this collection of Brummbaer’s fractal art.
The Fractal Art Manifesto
© 1999 Kerry Mitchell
As a genre, Fractal Art (FA) has been around for approximately 15-20 years. Its first major public display may be considered to be an article about the Mandelbrot Set published in "Scientific American" in 1985. Since then, many advances have been made, both in fractal rendering capabilities and in the understanding of fractal geometery. Perhaps now is an opportune time to make a defining statement about what is (and what is not) Fractal Art.
Fractal Art is a genre concerned with fractals—shapes or sets characterized by self affinity (small portions of the image resemble the overall shape) and an infinite amount of detail, at all scales. Fractals are typically created on a digital computer, using an iterative numerical process. Lately, images that are not technically fractals, but that share the same basic generating technique and environment, have been welcomed into the FA world.
Fractal Art is a subclass of two dimensional visual art, and is in many respects similar to photography—another art form which was greeted by skepticism upon its arrival. Fractal images typically are manifested as prints, bringing Fractal Artists into the company of painters, photographers, and printmakers. Fractals exist natively as electronic images. This is a format that traditional visual artists are quickly embracing, bringing them into FA's digital realm.
Generating fractals can be an artistic endeavor, a mathematical pursuit, or just a soothing diversion. However, FA is clearly distinguished from other digital activities by what it is, and by what it is not.
Fractal Art is not:
Computer(ized) Art, in the sense that the computer does all the work. The work is executed on a computer, but only at the direction of the artist. Turn a computer on and leave it alone for an hour. When you come back, no art will have been generated.
Random, in the sense of stochastic, or lacking any rules. Being based on mathematics, fractal rendering is the essence of determinism. Apply the same image generation steps, and the same result will follow. Slight changes in process usually lead to slight changes in product, making FA an activity which can be learned, not a haphazard process of pushing buttons and turning knobs.
Random, in the sense of unpredictable. Fractal Art, like any new pursuit, will have aspects unknown to the novice, but familiar to the master. Through experience and education, the techniques of FA can be learned. As in painting or chess, the essentials are quickly grasped, although they can take a lifetime to fully understand and control. Over time, the joy of serendipitous discovery is replaced by the joy of self-determined creation.
Something that anyone with a computer can do well. Anyone can pick up a camera and take a snapshot. However, not just anyone can be an Ansel Adams or an Annie Liebovitz. Anyone can take brush in hand and paint. However, not just anyone can be a Georgia O'Keeffe or a Pablo Picasso. Indeed, anyone with a computer can create fractal images, but not just anyone will excel at creating Fractal Art.
 Fractal Art is:
Expressive. Through a painter's colors, a photographer's use of light and shadow, or a dancer's movements, artists learn to express and evoke all manner of ideas and emotions. Fractal Artists are no less capable of using their medium as a similarly expressive language, as they are equipped with all the essential tools of the traditional visual artist.
Creative. The final fractal image must be created, just as the photograph or the painting. It can be created as a representational work, and abstraction of the basic fractal form, or as a nonrepresentational piece. The Fractal Artist begins with a blank "canvas", and creates an image, bringing together the same basic elements of color, composition, balance, etc., used by the traditional visual artist.
Requiring of input, effort, and intelligence. The Fractal Artist must direct the assembly of the calculation formulas, mappings, coloring schemes, palettes, and their requisite parameters. Each and every element can and will be tweaked, adjusted, aligned, and re-tweaked in the effort to find the right combination. The freedom to manipulate all these facets of a fractal image brings with it the obligation to understand their use and their effects. This understanding requires intelligence and thoughtfulness from the Artist.
 Most of all, Fractal Art is simply that which is created by Fractal Artists: ART.

Tuesday, June 5, 2012

Now, that I finally recovered from the flu, here a short summary of what I forgot to mention... I had three weeks to create 6 min. of fractal animation. It was going to be part of the stage projection for the current performance of the “Infected Mushrooms” – a hot group from Israel, who are located in L.A.. Their music is something like techno, house, rave, etc... -- in fact, they invented their own entirely new sound, complex rhythmic patterns, sometimes jarring – always interesting and very danceable, which probably explains their commercial success. I finally produced about 15 minutes of fractal madness. Everybody seemed to be very happy with the result and after they edited it beyond recognition, but matching the music, I was looking forward to the premiere at the Avalon, probably currently L. A.s most popular Club (The former Palace, a beautiful art deco theater.) The stage consisted of two high tech pods which housed the musicians and on the pods and the background we projected our wild and loud visuals! V square, the company responsible for the projections, had done a great job and I personally want to acknowledge my friend Davy Force, who included me into the creation of this experiment. It lasted ninety minutes, but was never boring! From YouTube -- the last two minutes: http://www.youtube.com/watch?v=qUIxt6aYtxI ...and the first tweo minutes: http://www.youtube.com/watch?v=isURPQBTIh0&feature=related Obviously it worked really well, the audience was roaring and the group is now touring the world. ...and I'm waiting for more jobs... in the meantime my YouTube site amounted to over 150 000 hits, which, compared to biting babies or piano playing cats, is a ridiculous amount, but for a fractal artist it is pretty impressive! A few days later I was invited to project my fractal animations in the context of an art event, part of the Venice Art Crawl. There was not much time to prepare, but in spite of all the improvising, it looked great, once it was dark. Too bad a cold wind insisted that I would have to get a flu now -- the on and off flu that I finally beat. Lately I met Peter Chung of “Aeon Flux” fame. Since the days of M TVs “Liquid Television” I have loosely followed his activities and was delighted to find out that he loves fractal art, specifically the 3dimensional animations. He said he had downloaded all my fractal animations from YouTube. I was thrilled. Funny though: I work hard to give the fractal imagery a narrative, something that takes it beyond eye candy – or the popular “Alien Spaceship” Alien Planet” narratives. Peter doesn't care about narratives. So maybe it has to be his narrative!? Could be fun... Meanwhile.... the 3D printers are getting cheaper by the hour! But before we can print 3D fractals, we have to be able to lift the fractals out of their lofty, spiritual/mathematical world and install them in the solid, but limited cadcam world of vectorgraphics. Many people are working on this and there are quite a few interesting solutions in sight. I can't wait...

Saturday, March 31, 2012

Tuesday, January 10, 2012